Another week down in GE4L and its been a good, solid week. I’m finding that there is a LOT of info/resources provided by our Game Masters and other participants, which is great but it does mean that I’m probably a bit selective in what I read. I really like how you can read as much as you want to or need to. However, a couple of key things that I took away from this week (both are quoted from the MOOC) which will be helpful in gamification design were:
The “Seven Core Concepts for Smart Gamification” which were outlined by Amy Jo Kim in a video clip:
- Know who’s playing – design for their social style
- Build Positive Emotions (PERMA) into your core activity loop
- Build a system that’s easy to learn and hard to master
- Design for Onboarding (Tutorial), Habit-Building (Grind), and Mastery (Elder Game)
- Use Progress Mechanics to “light the way” towards learning and mastery
- As players progress, unlock greater challenges and complexity
- Deliver intrinsic motivations like Power, Autonomy and Belonging
There was also The PERMA model, which are five essential elements that should be in place for us to experience lasting well-being. These are:
Positive Emotion (P)
For us to experience well-being, we need positive emotion in our lives. Any positive emotion like peace, gratitude, satisfaction, pleasure, inspiration, hope, curiosity, or love falls into this category – and the message is that it’s really important to enjoy yourself in the here and now, just as long as the other elements of PERMA are in place.
When we’re truly engaged in a situation, task, or project, we experience a state of flow: time seems to stop, we lose our sense of self, and we concentrate intensely on the present. This feels really good! The more we experience this type of engagement, the more likely we are to experience well-being.
Positive Relationships (R)
As humans, we are “social beings,” and good relationships are core to our well-being. Time-and-again, we see that people who have meaningful, positive relationships with others are happier than those who do not. Relationships really do matter!
Meaning comes from serving a cause bigger than ourselves. Whether this is a specific deity or religion, or a cause that helps humanity in some way, we all need meaning in our lives to have a sense of well-being.
Many of us strive to better ourselves in some way, whether we’re seeking to master a skill, achieve a valuable goal, or win in some competitive event. As such, accomplishment is another important thing that contributes to our ability to flourish.
For me, both of these provide some good considerations when designing a gamified learning experience. They also highlight the complex and multifaceted nature applying gamification in a meaningful way.
Image from GE4L MOOC site